10 Unplayable Video Games That Were Released Despite Being Broken
5. SimCity
Released in 2013, SimCity
was the much anticipated sixth instalment in the franchise, and was an unequivocal
disaster almost immediately upon release. Why? Well, the game could only be
played online, limiting players to smaller sections of larger environments, and
forcing them to collaborate with other players in order to acquire certain resources.
Naturally, players were disappointed with this decision, and while it made sense from a business perspective, it was a terrible direction to take the project artistically. As a result, the game received a mixed critical reception prior to its release, with critics less than thrilled about the game’s restrictive online features. Later, things went from bad to worse, the servers crashing immediately following its general release, preventing anyone and everyone from accessing their own copy of the game.
Astonishingly, it took EA almost a week to remedy the problem, disabling a number of gameplay features in order to somewhat resolve the situation. Since then, SimCity has been plagued with technical problems, mostly relating to their “GlassBox Engine” – a revolutionary technology designed around accurately representing reality – which never functioned correctly, ruining the experience and breaking any semblance of immersion.