10 Ups & 4 Downs For AEW: Fight Forever - REVIEW
2. Each Wrestler Feels Unique
The team at Yuke's and AEW Games have done a great job of capturing the unique feel and mannerisms of each of the wrestlers featured on Fight Forever. Never does it feel like you're going through the motions as a generic wrestler who simply has a different overlay to them.
Whether it's in how they walk, how they talk, or how they fight, there are so many little nuances at play that make each member of the roster feel like, well, themselves. Helping out nicely with this, are simple things like pressing a button to have Orange Cassidy place his hands in his pockets, or have MJT 'beg off' in order to lure an opponent for an underhand attack.
While each wrestler has their own feel, it's somewhat refreshing to find a game which doesn't give its wrestlers their own ratings. There's no 95 rating for Jon Moxley and 75 rating for Chuck Taylor. Instead, all wrestlers are equal in that regard; starting off on an equal footing that sees a match result dictated by momentum and seizing the right moment, rather than being some overpowered, unstoppable god.
Despite everyone being somewhat equal, there are some other nice touches, such as the bigger, beefier wrestlers requiring more hits to be taken off their feet, while obviously smaller grapplers will be more spry and energetic.