10 Video Game Abilities Developers Always Get Wrong

3. Batman's Gadgets

Batman Arkham Knight Freeze Blast
Rocksteady

The Dark Knight has only been done right in a select few titles, and about two-thirds of them fall under the Arkham umbrella. Rocksteady (and later Warner Bros. Montreal) fashioned a compelling formula for their superhero game that empowered players as the Batman. It could occasionally yield mixed results, but there aren't many action-adventure titles that can match Batman: Arkham in terms of detail or enjoyability.

For all that Rocksteady nailed the way the Caped Crusader fights crooks and traverses Gotham, though, their approach has left much to be desired in other areas. Stealth has always seemed underdeveloped in the Arkham titles, while Arkham Knight's Batmobile proved to be a divisive addition to the series in 2015. Potentially an even more overlooked criticism of the Arkham franchise however is its approach to gadgetry, and how the tools in Batman's arsenal can almost seem contrived when deployed in the field, sort of like how it was in the sixties show, only without the knowing wink.

The usual suspects are all there in Batman's utility belt - batarangs and grapples the two most obvious inclusions - but things just get a little weird from then on in. Arkham City's Remote Electrical Charge is a good example, as the Dark Knight fashions an electric rifle out of what can only be bits of scrap, wire and tweed, and proceeds to turn it against the environmental oddities of Arkham City.

There's nothing wrong with introducing gadgets on the fly - in fact some could argue it embodies Batman's ingenuity pretty well - but they're almost too convenient. When will players have to think outside the box to navigate a particular puzzle with the tools they already have at their disposal? Why can't they choose their loadout before they head out just like the Batman of the comics? It would only make those games better if they could.

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WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.