10 Video Game Abilities Developers Always Get Wrong

4. Dogfights

Star Wars Battlefront 2 Starfighter Assault
EA

On paper, there shouldn't be anything that's as exciting in a video game than getting locked in a dogfight with an opposing player. If you prize yourself on being a great pilot, utilising real techniques to get on your opponent's six should be one of the most gratifying experiences in multiplayer. However, those familiar with PVP dogfighting will know that's a lot easier said than done.

One of the most frustrating things about dogfighting online is that confrontations tend to devolve into one manoeuvre where one player locks into one turn at a slow place, their pursuer matches their speed and direction, and then both just end up going around in one big loop until the other gets bored and falls into the other's sights.

This is less prevalent in titles like Star Wars Battlefront II, where space debris and opposing ships keep players on their toes and force them into different flight patterns, but it's still an issue in games like Battlefield where there's nothing but open air separating opposing aircraft.

What's the solution? Well Battlefield V seems to have addressed it somewhat (if you slow down and turn for too long your craft also begins to descend), but it still feels as though we're a ways away from consistent air combat in a video game.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.