10 Video Game Abilities Developers Always Get Wrong
2. Suppression Mechanics
One of the things military shooters always tend to struggle with is the idea of suppressive fire. You've probably heard the line "lay down some suppressive fire!" dozens of times across military fiction and film, and it even gets said repeatedly in video games too. But while developers find it easy to relay the mechanic in single player, it's a bit of a headache online.
To date, the only series I can really think of that's actually gamified suppression well has been Ghost Recon. Both Future Soldier and the more recent Wildlands and Breakpoint have forced players to think about their positioning in relation to whether or not they may be suppressed, and it even further emphasises the importance of flanking. However, look pretty much anywhere else, and suppression is nigh-on invisible.
Light machine guns are usually heavy and cumbersome, but if you were to use those weapons in most other first or third-person shooters the effects would be negligible. The advantages of having a larger magazine size are almost always inhibited by slow ADS and reload times, but without the added effects of suppression, players rarely ever have the incentive to give those weapons a go.