10 Video Game Boss Gauntlets That Made You Rage Quit
3. Clock Tower - Castlevania: Symphony Of The Night (1997)
Anyone who's played Castlevania: Symphony of the Night will know exactly where this is going. The bosses of Dracula's castle ain't got nothing on this hellish back-and-forth death crawl.
Near the top-right corner of the castle is a stony path leading to the inside of a clock tower. The enemies outside are new, but nothing you can't handle. It's when you get inside that the nightmares really begin...
I'm talking, of course, about the BLOODY Medusa Heads.
They spawn infinitely, travelling across the screen in a wavy pattern. Getting hit by them will cause petrification, leaving you unable to move for a few seconds - a damned annoyance when you're required to climb over moving cogs that will eventually tip you off the end.
At the end of this stretch is Malphas, a recurring boss of the Castlevania series, and compared to the buffeting you've just taken against those snake-haired little sods, the fight will be over quicker than Mike Tyson against an 80-year-old priest.
It's areas like these that the term rage-quitting was invented for. Give me Galamoth over these guys any day.