10 Video Game Bosses Defeated By A Cutscene
Video game bosses who defeated themselves.
The video game boss often serves the greatest test to those who have mastered a video game's mechanics. Yet the nature of these encounters has changed across generations. Skill, strategy, health management and recognising attacks all played a role.
Old school titles were tough and challenging; most of the time it was up to you the player to come out on top of your greatest adversaries, rather than the game resorting to some hand-holding. Nowadays this style of difficulty has re-emerged with the Souls series, but in a bid to make games more cinematic and accessible, another problem has emerged.
Cutscene to gameplay dissonance has only gotten more prevalent as titles have become more cinematic and story focused. Often characters can feel more powerful than they do in gameplay at these moments; the impact can vary as a cutscene can either show off the protagonists at their highest strength or neuter a player's involvement in the proceedings.
These are ten encounters that took the reins off the player for a brief moment. Whether it was giving the battle to another character or simply refusing to let them take on the boss personally. Let's dive in...
10. Super Joe Gibson - Bionic Commando
Of the many Capcom franchises that have risen and fallen through the years, few have been quite as forgettable as Bionic Commando. Bringing the franchise back was a big undertaking, revitalising the original cult classic while crafting a full sequel for the seventh generation.
Bionic Commando's 3D debut was met with very mediocre reviews; much like Sonic The Hedgehog it was a franchise that failed to make the jump into modern gaming. Developer GRIN appeared to forget many of the lessons they had learned with their 2D remake. The final boss is no different as Nathan Spencer takes the fight to his former comrade, Super Joe Gibson.
After swinging around and dismantling several mechanical archangels, Nathan Spencer's revenge on the traitorous Joe is handled in cutscene form.
At first the villain has Nathan crushed in a iron grip, but to come on top the protagonist violently headbutts his way into Joe's cockpit, finishing the job by ripping out the power core.
While it may look visually impressive at first glance, the way Bionic Commando's climax pans out is just as disappointing as the rest of the game. It's as if they couldn't find a way to make the bionic arm work for a final boss.