10 Video Game Bosses You DON'T Want To Beat
3. Sif - Dark Souls
Have you ever stood on your dog's tail, or foot?
Besides that one guy at the back grinning and cackling, most of you will have felt like an ogre afterwards. Sobbing. Wailing. What have I done to my baby?!
It's an utterly despicable act of carelessness, and one that sits in your gut, making you feel like king of The b****rds. If it hurts this bad when doing it accidentally, who the hell would ever choose to do it... intentionally?!
Yet, Dark Souls tells you "here's a big dog who loves its owner so much that, even in death, it'll defend a big pit full of their muck and bones", then immediately after, "Sad eh? Tragic dog. Well, it's murd'rin' time!".
What's far more tragic is, the player can actually have some indirect interactions with Sif before this point, seemingly helping the big pup, before the game blindsides you with the battle.
If you did help Sif, the player's character will reach out for a gentle pet, but Sif howls in sadness and recoils - no matter how much you may have done for one another, Sif has a mission, and they need to complete it. And no matter how much you want to leave, you must kill Sif to progress.
I wonder if my dog would defend my grave with a big sword. Probably not, especially after I bought those specialised tail-stamping boots.