10 Video Game Bugs That Became Features

6. The Movement System - Warframe

Warframe K-Drive
Digital Extremes

Much like Dynamix, Digital Extremes is a developer that not only cares what its audience wants to see, they’re willing to make huge core changes to the game to make it happen. In this case it’s yet again really what put Warframe on the map, and kept it there.

The glitch in question concerns the game's physics engine. Players discovered that they could jump and helicopter around in the air, reaching massive speeds. This was dubbed Zorencoptering and was achieved through stacking speeds.

Despite absolutely breaking the game, Digital Extremes decided that instead of removing the exploit, they’d just make it better.

This totally overhauled the game’s movement systems, introducing new options like the bullet jump and air-gliding manoeuvres. You couldn’t go as fast as the original glitch, but the love players had for it totally informed the evolution of the movement mechanics after that point.

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Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.