10 Video Game Cliches That Need To Die

8. Craft Everything, All The Time

fallout 4 mod legendary mods
Nexus Mods/Bethesda

I don't exactly know how crafting became a feature that had to be included in every single game regardless of genre, but that's the reality we live in now.

There was once novelty in a system where you could collect scrap to make new things, and it still makes sense in post-apocalyptic titles like The Last of Us or Fallout where scavenging and concocting life-saving items from garbage makes in-world sense, but that context is now seemingly unimportant.

It doesn't matter what kind of game you're playing, it will probably feature some kind of work bench where you can turn scrap into health packs like a rag and bone Jesus. It's a mechanic that, like a lot on this list, isn't bad per se, it's just so familiar that you probably don't even question whether it's any fun to use.

Articles were popping up complaining crafting was overdone back in 2014, and now it's six years later and crafting items as part of the gameplay loop has remained unchanged.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.