10 Video Game Consoles The World Wasn't Ready For
7. Atari Jaguar
When the Atari Jaguar was released, it was marketed as the first 62-bit console, and it was significantly more advanced than the Genesis and Super Nintendo's 16-bit, or the 3DO's impressive 32-bit architecture. This made it far more advanced than the competition, but it was released late in the 4th-generation of consoles.
This meant that it had to contend with the previously mentioned systems and well-established consoles that preceded it while simultaneously trying to match the competition of those that released soon after. That meant it had to compete with both the 4th and 5th-generations of consoles, which was a tall order, even for the advanced Jaguar.
The system featured impressive technology, but it also had a high price tag when compared to the other consoles. At $249 ($441 in 2019), the console was too expensive, but that wasn't the only problem.
The system featured a multi-chip architecture, had a number of hardware bugs and lacked tools for 3rd-party developers. These problems resulted in a limited number of games (50 in total), which paled in comparison to the competition. The company attempted to extend the lifespan of the Jaguar into the next generation with the Atari Jaguar CD add-on, but that also failed, and only managed an additional 13 games before being discontinued.