10 Video Game Cuts Made For RIDICULOUS Reasons

2. Naughty Dog Thought One Level Was Too Difficult - Crash Bandicoot

Crash Bandicoot N Sane Trilogy
Vicarious Visions

The original 1996 Crash Bandicoot remains one of the most intensely challenging platformers of its era, without even getting into the fact that developers Naughty Dog actually cut a level from the original game, Stormy Ascent.

Stormy Ascent wasn't cut because of time constraints or technical difficulties, though, but because the developers simply felt it was too damn difficult.

Effectively a more brutally punishing version of the level Slippery Climb, it was initially only available to players who used a Gameshark cheat device to break into the game's code.

This is a rare case where fans were eventually given a legit way to play the cut material, as Stormy Ascent was released as DLC for 2017's Crash Bandicoot N. Sane Trilogy remake anthology, some 21 years after players were first deprived of it.

Even so, "it's too hard" is rarely a good reason for cutting content, especially given the masochistic tendencies of the Crash Bandicoot fanbase.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.