10 Video Game Developers Who HATE Their Own Creation

6. Yager Development - Spec Ops: The Line (Multiplayer)

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Yager Development

Much as Spec Ops: The Line is a regular fixture in our lists, we rarely talk about the game's multiplayer suite - and typically with good reason.

The generic competitive multiplayer mode felt aggressively tacked onto the game at the behest of publisher 2K Games, and as it turned out, the mode was in fact not completed by main studio Yager Development, but farmed out to another outfit.

Within just two months of Spec Ops' release, Yager's lead designer Cory Davis offered a damning statement about the perfunctory multiplayer, and how thoroughly it ran counter to the themes of the campaign:

"The multiplayer mode of Spec Ops: The Line was never a focus of the development, but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game.
It sheds a negative light on all of the meaningful things we did in the single-player experience. The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No-one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

Well, tell us how you really feel, Cory.

Given that none of the game's 50 trophies/achievements could be unlocked through multiplayer, Yager made it pretty damn clear they had no interest in encouraging players to touch the multiplayer offering.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.