10 Video Game Developers Who Made The Right Decision To Ignore Fans

8. Ignoring The Call For "More Of The Same" - Respawn (Titanfall 2)

Resident Evil 4
Electronic Arts

The two Titanfall games followed very different trajectories.

The first was hyped as a system-seller for the Xbox 360, and while it offered a competent multiplayer experience, its threadbare game modes and features ended up underwhelming. The sequel Titanfall 2, by comparison, flew under the radar for many but those who actually picked it up found a surprisingly compelling single and multiplayer package.

What changed?

Well, according to a far-ranging (and often rambling) interview with director Steve Fukada, the missing ingredient was a healthy dose of disdain for the wishes of series fans.

Fukada revealed that players were clamouring for more of the same; Titanfall 1, but just a little bit bigger.

Instead his team upended the pace of combat for the sequel and restructured how the game played, getting rid of much of the "verticality" which defined the original. The final product was instantly familiar to players of Call of Duty and similar shooters, but with zippier movement and stompy mechs to boot.

The moral of the story should be clear: Take an already-successful game (like COD), and add big stompy mechs. That may go against the spirit of this article, but big stompy mechs objectively make everything better.

Contributor

Daniel Bentley has contributed 2 posts since joining in July 2019.