Goldeneye for the Nintendo 64 is a freakin' mess. Obviously it's also the greatest multiplayer game ever created, a rarely surpassed first person experience that nonetheless was pieced together by a skeleton crew, many of whom had never made a game before, delayed to the point that it came out years after the Bond film it was supposed to tie into. Plus the multiplayer was only added as an afterthought. As befitting the ramshackle development cycle, the game is packed with weird Easter eggs, bugs and the like that people are still discovering. Using the Gameshark cheating device (gasp!) players recently uncovered the Citadel, an unused environment that comes after the dam section of Goldeneye's opening level. Instead of deleting it from the code, Rare simply tucked it away across some water. It's still in the game, and explorable, and took yonks to find. The game has plenty of hidden stuff that was put it entirely intentionally, including the cheats menu that unlocks big head mode and the like. Then there's line mode, which removes all colour and texture and renders the game like a bunch of pen-on-paper drawings. Again, only found via cheating, since it was removed from the cheats menu but not the game. Another decade for that one. What a world.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/