10 Video Game Endings Where Nothing You Did Matters

1. Life Is Strange

The Dark Pictures Anthology Little Hope
Dontnod Entertainment

Life Is Strange is a wonderful game with a polarising-ass ending, as after spending basically the entire game rewinding time at will, the ending sees protagonist Max forced to make a binary, inescapable choice - either rewind time and allow her best pal Chloe to be killed, in turn preventing a storm from annihilating Arcadia Bay (because reasons), or do nothing and let the storm roll through town.

For many, it felt like a frustratingly contrived attempt to rustle up an agonising moral dilemma, and though the overarching message was that Max ultimately couldn't fight fate, suddenly snatching the player's reality-warping abilities away and shoving them down a two-choice corridor left many hugely disappointed.

No matter how you play the game up to that point, it always comes down to "Chloe or Arcadia Bay?," ensuring that for a game seemingly about the notion of player choice, it's really about the illusion of player choice, for better or worse.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.