10 Video Game Endings Where Nothing You Did Matters
1. Life Is Strange
Life Is Strange is a wonderful game with a polarising-ass ending, as after spending basically the entire game rewinding time at will, the ending sees protagonist Max forced to make a binary, inescapable choice - either rewind time and allow her best pal Chloe to be killed, in turn preventing a storm from annihilating Arcadia Bay (because reasons), or do nothing and let the storm roll through town.
For many, it felt like a frustratingly contrived attempt to rustle up an agonising moral dilemma, and though the overarching message was that Max ultimately couldn't fight fate, suddenly snatching the player's reality-warping abilities away and shoving them down a two-choice corridor left many hugely disappointed.
No matter how you play the game up to that point, it always comes down to "Chloe or Arcadia Bay?," ensuring that for a game seemingly about the notion of player choice, it's really about the illusion of player choice, for better or worse.