10 Video Game Endings With Disturbing Implications You Totally Missed

2. Link's Needless Killing Sprees

Link King Dodongo
Nintendo

Link is a hero right? He vanquishes giant monsters and basically makes sure that good and light triumph in his world, by sending evil packing. Throughout his long and illustrious career, the little elven warrior has defied expectations of his size and prowess to dispatch a multitude of evil, big and small, and stopping them marauding through villages and casually eating everyone in sight, because, like, that's what monsters do in the world of Zelda.

And then the final credits roll on any Zelda game, and little Link takes all the plaudits - he is a hero, and worthy of the spoils.

But wait...

Except they don't. For a significant number of Link's quests, he goes looking for trouble, and effectively kills some creatures for the simple crime of being all big and scary looking. Despite his slightly girly looks, Link is on an ego-trip, intent on showing off his macho skills by killing large things to impress everyone.

There is no way King Dodongo can do any harm to anyone who doesn't invade his personal space, and neither could The Wind Waker's Helmaroc King or his predecessor Helmasaur King from A Link to the Past. These creatures live away from the general populus, usually with very little way of ever interacting with anyone who doesn't come to them, and yet they are viewed in the same light as the megalomaniac supervillains who terrorise other games.

They're merely existing by the rules of nature, eating as best they can, and defending their territory, or in the case of the enemies from The Twilight Princess, they've been captured and manipulated into being evil. They are not cold, calculating killers, and there's pretty much no need to kill them.

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