10 Video Game Enemies That Made You Turn The Console Off
2. Sean - Sifu
The enemy that caused level completion percentages to halve from Sifu's first level to its second, Sean had to be actively patched by developers Sloclap in the game's release week, simply because he was stopping the majority of consumers seeing the rest of what they'd just bought.
Obviously super tough early bosses have their place - hello, Ninja Gaiden - but the issue with Sean was that you barely knew what you were doing wrong. Closing distance and coming at you with a range of swipe attacks that need to be actively sway-dodged on the spot, rather than tap-blocked or parried as Sifu had been prioritising, scores of players would fight through the whole level, get destroyed by a boss using a technique they could barely comprehend, and would give up entirely.
Mastering Sifu has been the most enjoyable and rewarding experience of my gaming year so far in 2022. Getting its sway animations down almost breaks the game with how many enemies and bosses you can then exploit, but boy if Sean wasn't a walking roadblock for the majority.