10 Video Game Enemies We Hate More Than The Final Boss

6. Prometheans - Halo 4

Cazadore Thumb
Microsoft Game Studios

What made the original Halo trilogy's combat so damned good was the carefully designed variety in the Covenant enemies. Every single foe had clearly communicated tactics that complimented the others so seamlessly that you could put them in any combination and the fight would be interesting. Unfortunately, Bungie made their departures from the franchise in 2007, meaning that Halo 4 was due to be shepherded by a new team. And with Halo 3 ending the threat of the Covenant, a new enemy needed to be introduced to keep things moving. Enter, the Prometheans.

The problem with the Prometheans is that they are just not as interesting as the Covenant, based purely on one factor: there's only one race. The Covenant was made up of tons of different alien races, leading to lots of visual and mechanical variety. But the Prometheans all look the exact same, so it gets monotonous. 

Plus, when they aren't boring, they're flat-out infuriating to fight due to their cheap tactics. The worst are the teleporting ones that incessantly dog you throughout the battlefield, leading to cheap deaths. 

The Prometheans were an interesting idea for a different kind of Halo enemy - being a collective hive mind instead of a religious cult - but the art design and gameplay mechanics just didn't measure up.

 
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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?