10 Video Game Entries That Drastically Changed The Formula

8. Mass Effect: Andromeda

Mass Effect Andromeda Ryder Suvi
BioWare

Despite popular opinion, not everything that Andromeda changed about Mass Effect was a bad thing. Only almost everything that Andromeda changed about Mass Effect was bad.

Remember the combat and movement mechanics? Those were pretty good. Of course you don’t because everything else was so disappointing nobody really got into the thing past realising this was very much not the Mass Effect game we were looking for.

Aside from the more fluid combat, the world felt so much smaller, your companions were far less charismatic, and it appeared like Andromeda had just lost that quintessential Mass Effect magic. The far less inspiring game world, lack of alien races, and bland lore stripped most of the strengths that fans loved from the original trilogy.

Andromeda also traded the class system for a profile swapping mechanic which some were a fan of but, again, most couldn’t get past all the newest entry lacked.

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Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.