10 Video Game Features Devs Deleted Because Of YOU
You all hated Mass Effect's Mako, so the devs got rid of it.

There are many reasons why a feature might be deleted from a video game. "Stormy Ascent," for example, was an infamous Crash Bandicoot level that was cut for being too hard. There were also multiple Colossi who were cut from Shadow of the Colossus for pacing reasons. Hell, the game Goldeneye scrapped plans to feature every Bond due to fears that Sean Connery would sue them - yes, really.
Still, while pacing, budgets, and tech limitations can be damning, there's another reason why video game features find themselves on the chopping block, and it's far more personal. In fact, it's you.
Gamers are the heart and soul of the industry; without them, there'd be no point in games being made in the first place. As such, players can have a significant impact on a video game, regardless of the size of the development team. With that in mind, there have been many instances where the actions and reactions of the player base have resulted in entire features being deleted.
For better or for worse, these games bid farewell to prominent features due to the fans themselves.
10. Global Chat (Divinity: Original Sin)

Global chat and epic RPGs should go together like ice cream and waffles. The chance to delve into a fantastical adventure and check in with your fellow players, asking for hints, talking about tough bosses, or just singing the game's praises at the same time is a mouth-watering thought.
This sort of wholesome experience was, naturally, what Larian Studios intended a global chat feature in Divinity: Original Sin to do, so they included one in the game's early access. But, like a swift great axe to the head, this feature was soon lopped off, as the full release deleted this chat function.
Whose fault was it? The players.
Swen Vincke, the founder of Larian Studios, discussed this decision in an interview with Kotaku, where he claimed it "seemed like the floodgates of Hell were opened," as the chat was quickly bombarded with "insults and shouting at each other." Considering that this went massively against the experience, Larian decided to remove the feature entirely to preserve the game's integrity.
Well done, everyone, you ruined the fun.