10 Video Game Final Bosses That Were Stupidly Easy To Beat
These big bads didn't live up to the hype.
Most video games lead up to a final boss fight. These battles are meant to be the culmination of your adventure; the final climactic moment where you take all of the skills you've learnt over the course of the game and put them to use in one ultimate clash with a big bad foe.
Many game antagonists are built up over the course of the story, often demonstrating immeasurable power or performing despicable acts to make you fear and hate them more and more. As time goes by, you can't wait to get to the end and finally serve them a dose of well-deserved justice. You go into those battles with a mixture of excitement at the thought of bringing them down, and apprehension about how tough they might turn out to be.
But not every boss fight justifies its build-up. Some bosses are made out to be the toughest, nastiest beings in the known world, but actually end up being ridiculously easy to beat.
What you thought was going to be the fight of your life actually turns out to be a major anti-climax; some of the weakest end bosses in video game history.
10. Ganon (Legend Of Zelda: Ocarina Of Time)
The boss battles with Ganon are a key part of every Zelda adventure, and Ocarina of Time was no different. This 1998 release has gone down in history as one of the greatest games ever made, and the buildup to this final battle is suitably thrilling, but even the most hardcore fans will admit that the actual clash with Ganon is a little anti-climactic.
The main problem with this fight is that it's way too easy and repetitive. Ganon looks the part, appearing in one of his most fearsome forms and armed with a pair of gigantic swords.
Sadly, his fighting skills don't do justice to his intimidating appearance.
For the entire fight, players can just roll between Ganon's legs as he flails at them, and then slash him on the tail. He has a lot of health, so you have to repeat the process quite a few times to finish him off, but the entire fight is quickly reduced to a "rinse and repeat" formula of rolling and slashing, with the boss' attacks never changing.