10 Video Game Finales That Totally Ruined Their Trilogies
6. Fallout 3
Hey, hey, woah, put down the pitchforks there, stabby - you'll see reason soon enough.
So think Fallout, and you'll think of first-person shooting, character-builds and slow-motion V.A.T.S. systems, right? Wrong.
Originally, the series was in the trusted hands of Black Isle Studios, a team that had built one hell of a fanbase around the original two games' isometric gameplay, focussing on character interaction, hardcore state-progression and copious dollops of humour.
When Bethesda bought them out and acquired the license back in 2007, the in-progress Fallout 3 (codenamed Van Buren) was canned as Bethesda used Oblivion's GameBryo engine to completely remodel the franchise into more of a first-person shooter. Ever since then, fans have been divided; you've got the old-school lovers of Black Isle's work who adore the top-down exploits of fleshing out every aspect of their character (and now enjoy the Wasteland series for doing the same), and you have the 'new' Fallout fans, who came in when F3 went massive and adore what Bethesda did.
Either way, what Fallout 3 was pitched and eventually released as, are two completely different games.