10 Video Game Finales That Totally Ruined Their Trilogies

10. Batman: Arkham Knight

In a way, you have to feel sorry for Rocksteady. They had one unprecedented success with Arkham Asylum, then were forced to think of ways that game's X factor could be spread out in different ways - deciding to go open-world. Thing is, Arkham City, for all its freedoms around Gotham's streets, started to show that the series' gameplay is best suited to tightly-designed levels that allow for player experimentation, not free-form exploration.

Cut to Arkham Knight (because nobody ever seems to count Origins, despite it being a pretty solid tale), and they doubled down on the open-world stuff, adding the Batmobile. Personally, I love the feel of kicking in the scorching nitrous boost and tearing off down a back alley to blast perps in the face with assorted non-lethal firearms, but the Riddler Raceways and half-baked vehicle puzzles showed the team were really struggling to force its importance down our throats.

Add in the story stuff, where the titular Arkham Knight's identity actually was an established character and not "a totally new creation" as we'd been lead to believe, add a totally pointless Joker appearance that went back on his death from City, and top it off with overly-expensive Season Passes and a PC version so broken, Warner Bros. refunded thousands who bought it.

It's a crying shame that this is how Rocksteady are bowing out of their own greatest success story, but ultimately, Arkham Knight is one hell of a damp squib finale to an otherwise explosive trilogy.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.