10 Video Game Franchises That ALWAYS Get It Wrong

9. Mega Man

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Capcom

The history of the Mega Man series is a tale of diverting from a winning formula, bleeding the living daylights out of it, and then continuing to pump titles out afterwards.

With the main series kicking off in 1987, the first few entries on the Nintendo Entertainment System became known for some of the most unforgiving platforming in the business, trailblazing a spot for Mega Man alongside the likes of Mario and Sonic.

But, as gaming became more mainstream and titles found ways of appealing more to the masses, Mega Man gave up its biggest selling point. Stripping back gruelling elements that never felt ridiculously unfair in favour of little games that were pure guesswork, Capcom would continue to pump out at least one game every year across the '90s, before hitting the brakes and waiting nearly a decade to continue with Mega Man 9.

To be fair this was a solid return to form for the series, however, the follow-up to it, Mega Man 10, was a stark reminder that the developers still hadn't learned their lesson.

Gameplay was overly similar, and level design had infuriating difficulty spikes that screamed 'unintuitive experience'.

Just like old times.

Contributor
Contributor

Horror fan, gamer, all round subpar content creator. Strongly believes that Toad is the real hero of the Mario universe, and that we've probably had enough Batman origin stories.