10 Video Game Franchises That Keep Making The Same Mistake

8. The Wildly Inconsistent Tone - Watch Dogs

Resident evil ending
Ubisoft

On paper, the premise of Watch Dogs should make for a spectacular video game: hack the tech-saturated world around you for your own gain, to make the world a better place, and to bring down authoritarian forces seeking to control the populace.

Yet across its three games to date, Watch Dogs has demonstrated a flabbergasting lack of tonal assurance, such that it's tough to know who these games are really made for.

The first game was a gritty, self-serious tech-thriller, but because neither the melodramatic story nor the dull characters connected with players, Ubisoft felt that a lighter touch was needed for the sequel.

And so, Watch Dogs 2 was a more colourful, free-wheeling affair, which is all well and good save for the fact that the player is free to kill and horribly maim people, which is more-or-less shrugged off without a second thought.

Last year's Watch Dogs: Legion then attempted to forge a compromise of the two games, by tackling weighty political themes - despite Ubisoft still claiming they don't make political games - but also allowing you to play as a super-spy pensioner.

The two moods clashed pretty harshly and Legion ended up the worst-reviewed game of the trilogy. It speaks to the series' wider identity crisis, that it needs to just settle on a vibe and stick to it - serious and dark is fine if the writing is even remotely interesting.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.