10 Video Game Level Types That Must Die Next Generation

9. Sewer Levels

dark souls sewer level
FromSoftware

Sewers are gross. Like, in real life sewers are gross and you should never venture into one, unless you're looking for a reliable shortcut to the cinema.

First off, sewer levels are just boring, and for a couple of reasons. Sewer levels are often drab and unattractive, utilising the worst of the worst in terms of colour palette: we're talking greys, we're talking slime greens, we're talking rust orange. Also, almost every single sewer level is a case of copy-and-pasted textures. Everything is dull and everything looks the same. This isn't the fault of the developer though, don't get us wrong. Maybe they didn't have the budget and needed to fill some time so... sewer level. And that's all they are: filler, nothing else.

These repeated textures lead us into our next problem: the endless maze. There isn't a single sewer level out there that doesn't cause the player to go in circles and double back looking for a way out.This isn't helped by the fact that, you guessed it, sewers are always pitch-goddamn-black, and your crappy little flashlight ain't doing anything to help.

Sewers also inevitably have some kind of gross slime or fog or creature that lumbers you with status effects, and they're damn near impossible to avoid. Most of the time we're talking poisoning, but in the case of Dark Souls... we're talking about the stupid basilisk curse.

And on the topic of gross creatures: rats, there's always rats. And rat's are just... ew.

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Johnny sat by the fire, idly swirling his brandy, flicking through the pages of War and Peace, wondering whether it was pretentious to write his bio in the third person.