10 Video Game Moments That Were Utterly Patronising
5. The Difficulty Scale - Resident Evil 4
Resident Evil 4 was developed and released by Capcom back in January 2005, and marked a significant shift in the overall feel of what the franchise was all about. The fixed angles and slow survival horror aspects of the previous games in the franchise were replaced by a more action-packed over-the-shoulder approach to shootouts.
What some players might not have realised is that Resident Evil 4 spends most of its time patronising its players through a dynamic Difficulty Scale introduced throughout. The Difficulty Scale is only explained in the official strategy guide for the game, but is pretty pivotal in how it alters the gameplay for its players.
Resident Evil 4's Difficulty Scale measures a player on how they're performing throughout the game and grades them on a scale of 1-10.
There are so many infamous moments and stages over the course of Resident Evil 4 whose whole sense of grandeur are lost when the game decides that a player needs their hand held through it. Think back to the likes of Chapter 1-3 or 5-4 and just think how patronising the game has been in thinking that players couldn't simply handle these bosses without the help of a difficulty scale taking everything over and making things that much easier for them.