10 Video Game Myths We All Stupidly Believed As Kids
4. Kano As A Playable Character In Mortal Kombat II
Mortal Kombat really broke a lot of barriers down for fighting games in the early 1990s. The bloody take on the 2D fighter was a departure from the suddenly friendly seeming Street Fighter. It's "realistic" character designs, brutal fighting style, and dark storyline made it stand out in a decade where "extreme" ruled supreme. When the sequel hit arcades and later, home consoles, fans were surprised to see that world take a darker path as the realm of Outworld and its emperor the skull-masked Shao Khan have begun an invasion of Earth. Khan, among other deadly and dastardly deeds had captured fan favorite characters Sonya Blade and her nemesis Kano and keeps them chained on the sides of his throne in the arena. Fans, desperately wanted to believe that Kano was a playable character in the game because everyone one loves laser eye-beams. Especially considering the inclusion of Shang Tsung, the shape shifting master of the previous game, as a playable character in the game, gamers searched for a way to control the Aussie criminal. Many speculated that the "Toasty" pop-up that leads to the ninja Reptile was a way to get to Kano. As it turns out, while his character does exist in the game, it is only to provide animation for the captured Kano in the arena. He does however appear in later installments.
Brandon grew from the awkwardness of his youth into the awkwardness of his adulthood. He is the author of the Eat Your Serial Press title "Ten Years Gone: Pomp and Circumstance" and is a contributor on Maglomaniac, Polite on Society, and What Culture.