Game: BioShock Infinite Ken Levine's games have a strong tendency to surprise gamers right at the very end, in a way that reshapes how we look back on the journey that's been taken to that point. In the original BioShock, the surprise ending brought into question the nature of free will, turning the entire plot up to that point on its head. BioShock Infinite features a similarly crazy reveal, when it's shown that Elizabeth is actually Booker DeWitt's daughter. Not only that, but the reason she can open rifts in space and time is because she 'exists' in two dimensions at once, after Booker handed her over to Comstock. In just about any other game, a twist like this would seem to come out of nowhere for shock value. BioShock Infinite's revelation somehow manages to be both emotionally satisfying because of the game's focus on Booker and Elizabeth's relationship, and mandatory for explaining how the entire story was kicked off in the first place.