Fable was another game that gave players moral choices, but used them to define how 'good' or 'evil' a player's hero would be. Players had a constantly changing alignment that moved depending on the actions they took, such as saving villagers (positive) or killing villagers (negative). These choices even changed the appearance of the player. Be a good guy and you'd develop a halo and bright features, be the total opposite and you'd grow horns and have glowing red eyes. Fable presented good and evil in a simplistic way that made every action have a consequence. That, combined with fun combat and a great fairytale-like plot, made it a great game. Fable 2 managed to take the series to the next level, developing the idea that every action has a consequence. 'Purity' and 'corruption' created a new scale to go alongside 'good' and 'evil', and actions such as eating certain foods or levelling up stats now changed the appearance of your character. "What else did Lionhead Studios add", you ask? Prostitutes and a dog is the answer. Prostitutes were part of the extended relationship functions which also let you have children with your spouse, and the doggie was a faithful companion who would help you out in combat and find treasure. Add co-operative play into the mix and Fable 2 had enough about it to be a worthy successor of the Fable lineage. Fable 3 would be more monarchical fun but was hampered by simplified gameplay and repetitive quests that sadly disappointed many.
I work at a college as a janitor even though I feel like I'm smarter than most of the people who go there. Sometimes I see an equation written on a blackboard like half an equation and I just figure it out.
Really though I'm a Journalism graduate so I like to write words and stuff. Getting back into it thanks to WhatCulture! Oh and my best friend is Ben Affleck...