10 Video Game Sequels That Have Already Fixed Fan Complaints

The next Assassin's Creed is smaller than Valhalla, and THANK GOD.

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No video game is perfect, but it sure is frustrating when publishers and developers simply ignore reasonable fan complaints when working on the sequel.

While fans can certainly get excessively militant about minor nitpicks, they should still be the first port of call when looking to improve the next game, because who knows better than those that spent top dollar on the previous release?

And though a lot of developers simply refuse to fix problems until they start affecting the sales numbers, these 10 upcoming games all look to be addressing one of their predecessor's biggest problems head-on.

These 10 video games are undeniably among the most hyped and anticipated of the next year-or-so, and though fans initially speculated if they'd attempt to fix certain issues from the last game, it's since been confirmed that, indeed, they will.

From adding much-requested fast travel to diversifying the playable characters, introducing more accessible gameplay, and even scaling the scope back from its bloated predecessor, these games all look to be taking player feedback onboard in a major way.

No matter how each game turns out overall, they've at least got one thing right already...

10. Fast Travel - Star Wars Jedi: Survivor

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Electronic Arts

Though Star Wars Jedi: Fallen Order was largely well received, there were a few nagging complaints, chiefly that the game desperately needed a fast travel option.

Jedi: Fallen Order's Metroidvania-inspired layout encouraged players to explore the game's various worlds as much as possible, but having to start from the beginning each time you touched down on a planet proved wearisome later on - especially as each world's enemies respawned every time you returned.

A series of fast travel waypoints to simply get to a specific point on the map - and also return to the ship when you're done - would've massively cut down on the busy-work.

Thankfully the complaints were vocal enough that developers Respawn Entertainment decided to introduce fast travel for the upcoming sequel, Star Wars Jedi: Survivor.

The game's director Stig Asmussen recently confirmed that the sequel will not only feature point-to-point fast travel to cut down on the listless backtracking, but also rideable creatures to make traversing the game's maps faster. You love to see it.


Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.