10 Video Game Sequels That Pointlessly Took Away Things Fans Loved
6. The Charming Aesthetic - Prince Of Persia: Warrior Within
Warrior Within was going toe to toe with the god awful Bomberman revival here, as they both suffered from a similar issue. Wanting to be their own, mid 00s version of badass, both games opted for a dark, nu metal approach that completely ruined the tone fans loved.
The Prince always had a sword but in Sands Of Time he was charming and witty. The dark and grungy corridors might have worked if the Prince himself played against it. The likes of Uncharted have explored dark caverns before, but Drake always kept things light with humour. The Prince here is mirthless, and the whole thing feels dreary and angsty.
Jordan Mechner, the original creator who had also worked on the predecessor Sands Of Time, summed up how most people felt. He claimed he “wasn’t a fan of the art direction, or the violence... story, characters, voice acting or visual style”, which is pretty much the entire game.
As well as the generic character and largely unwanted violence, several of the enemies were now half-naked ladies in metal thongs. Considering the game was always supposed to be open to children as well as adults, taking away the charm was utterly brainless.