10 Video Game Sequels That Pointlessly Took Away Things Fans Loved
4. Tension-Filled Horror - Dead Space 3
With FIFA and Mass Effect: Andromeda (and to a lesser extent, Dragon Age II), there’s a clear pattern of EA getting involved in development and muddying up sequels as a result. Plodding along in those less than illustrious footsteps is Dead Space 3, the final and worst entry in the Dead Space series.
Whether Dead Space 3 is a good game is irrelevant here; it cut out the key part of what made Dead Space Dead Space. For what it’s worth, the clunky campaign wasn’t particularly worth it anyway.
The first two Dead Space games were built around suspense, jump scares and the creeping thought that you were being constantly stalked. The third entry is still ‘scary’ in that you’re battling monsters, but there’s no ‘fear’.
There’s no holding your breath along passageways, because the creatures just rush out and force you into an action shootout. They don’t hide anymore; they just run as you shoot them from behind cover.
The core fanbase saw right through it and didn’t want an action game. Players who might have enjoyed it didn’t want to pick up the third game in a trilogy they’d never played before on account of not liking horror games.