10 Video Game Sequels That Pointlessly Took Away Things Fans Loved
2. Puzzles & Suspense - Resident Evil 6
Executive producer Hiroyuki Kobayashi compared himself and the fans to being two parents, each disagreeing on what’s best for their zombie-killing child. Obviously, you’re never going to have a game that pleases absolutely everyone, but when almost the entire fanbase disagrees with a sharp change of direction, it’s poor form to try and argue that they simply don’t get it.
It wasn’t even marketed as survival horror, instead Capcom claiming it as a dramatic horror. Considering Resident Evil pretty much invented the genre, that’s a big sign that things had changed. Most people saw right through this though, and it was referred to as a simple action shooter for the majority of its shelf life.
The puzzles that had hitherto been a huge part of gameplay were all but gone too, replaced by action set pieces. The wonky campaigns and awful cover mechanics meant that it was a poor game all round, but fans would have put up with a sub par offering from such a beloved franchise if it stayed true to its roots.
The problem was the tried to be something they weren’t, failed, then had the gall to suggest that they knew what was best, not the fans.