10 Video Game Sequels That Utterly Ruined Their Franchises

5. Star Wars: The Force Unleashed II

There's a difference between simply supplying fans with more of the same, and then doing so in such a way that feels cheap and lazy to the point where anyone who played Force Unleashed II recognised its paltry length as something that could've been a DLC pack for the first game rather than a $60 product. So it was that LucasArts once again chose to push one of the downright coolest game premises in years - Psi-Ops-style mind-powers that left you lob Stormtroopers around to your heart's content - and didn't iterate on it whatsoever. New animations, powers, refined physics or even levels that offered branching paths or a reason to go back through them? None of that was present in TFU II, as with just five levels to its name that all flew by way too quickly, that all-too-familiar taste of having your fandom be taken for a ride was front and centre instead.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.