After a spot of a well-earned time off, I was so ready to embrace music-rhythm games again in 2015. And with Guitar Hero and Rock Band both returning in same few month span, it was actually quite exciting to ride the hype to to see which of these two legendary rivals would come out on top. However, while Guitar Hero Live tried hard to innovate, changing its entire aesthetic, controller and core gameplay, Rock Band 4 was content to stay virtually exactly the same. While this in theory isn't a bad thing (after all, a next-gen Rock Band update wouldn't have been a terrible first step for the series), the fact that the latest release had significantly less content and features than the previous games proved to be an unforgivable move. Simply put, nobody who already owned these games on last-gen consoles had any reason to pick up this new iteration. With nothing new on the gameplay front and a bunch of songs that couldn't be accessed even if you already owned them on previous consoles, you'd have been better off picking up a cheap version of the third game and its instruments rather shelling out for Rock Band 4.