The rules of video game storytelling typically dictate that players are introduced to the villain at some point in the game's first act, explicitly making it clear who they'll be duking it out with at the end.
But not all games have the same ideas about video game narrative, and for some, things aren't quite that simple - for better or worse.
These 10 games all teased players and made them wait for the final Big Bad to make their illustrious performance, typically in the final hours or even the last few minutes of an otherwise riveting video game.
In some cases it absolutely worked, lending the villain an appealingly mysterious air which got everyone talking, but in others, it simply resulted in players shrugging at the sheer half-assed laziness of it, as though the game was completed on a lazy Friday afternoon when Happy Hour was a-calling.
And so, from villains who showed up in the final stretch totally out of nowhere to bad guys introduced in the final level with no fanfare whatsoever, these video game antagonists all got a surprisingly small amount of screen time...
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.