10 Video Game Warnings You Totally Ignored

So you're saying the giant spider's den... was dangerous?

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Gearbox Software

Getting a warning in a video game can be kind of the same thing as getting an instruction booklet with an order of furniture. You know it's useful, and that by all means you probably should pay attention to it and learn something by doing so.

However, many of us also seldom do - at least, at first, until we build a chair that looks like it's built for an octopus, or suffer a tragic and entire avoidable video game death.

Many developers arguably bank of the fact that a significant amount of their player base will only pay a moment looking at any kind of warning, and even fewer will actually listen to it.

And because of this, some of the most fun scenarios you can end up in actually can come from ignoring a very helpful piece of advice the game itself gave you - which makes it even harder to think about listening to them, because you know some absolute shenanigans may await if you don't.

Between rejected robots, giant spiders, and incidents that could destroy your character and save altogether, these warnings are all entirely reasonable - though this only makes it all the funnier that so many of us totally ignored them.

10. Don't Go Near Deadly Lifeforms - Subnautica

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Unknown Worlds Entertainment

Playing through Subnautica, for many of us, is an expedition where you discover how much more scared of the ocean you are than you'd ever really realised.

That said, when you get the warning entering the Sand Dunes that helpfully states "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it?"

While many wiser players were dissuaded by this huge obvious warning of danger, many of us don't register concepts like "danger of being eaten" until it's right in front of us, and thus bravely stumbled into a hive of hazards.

You'd think getting attacked by a leviathan would feel less awful the fifth time it happens, but as this area can prove for many of us, it's exactly as terrifying every single time.

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