10 Video Games Nobody Admits Are Annoyingly Overrated

9. Batman: Arkham City

Batman: Arkham City
Rocksteady

Metacritic: 95

The decision to 'go open-world' has worked wonders for a majority of non-GTA franchises (2003's Jak 2: Renegade says hello), yet when the appeal of your game is being mostly linear, atmospheric and focused on revealing varied levels in quick succession, Arkham City upended all of that appeal and replaced it with... not much else.

Rather than have a version of Gotham whose layout and open-ended nature factored into gameplay, Rocksteady simply took the components of what would've been 'another Arkham Asylum' i.e. hand-crafted levels with personality and character, and spaced them out across the city. This meant there was little to do other in between the chunks of the game that received the most attention than batter groups of thugs and indulge in FAR too many Riddler Trophy puzzles.

Arkham Knight would go further in this direction by implementing the roundly despised Batmobile and tank battles, but the very notion of taking Batman away from a more focused story and set of gameplay loops came in Arkham City.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.