5. Lego Star Wars
Lego Star Wars has a great longevity, in that you have to play the levels once over to complete the main story of the game and are then encouraged to go back around in Free Play Mode and unlock hidden areas. Fantastic. Patronising sarcasm aside, the novelty wears off fast. Playing the game twice feels more like a necessity than a fun add-on. The only problem is that it's a slow, mundane, irrelevant necessity. The issue with Lego games is that nothing is ever as straightforward as you think. It's not as if you can just play the game. It requires you to think, a lot more than you should. These games are supposed to be child-friendly, but I find myself struggling to complete a single level with much ease. That's not an invitation to play the game once more for such little payoff. It's over complication for the sake of it. For all the bright colours and fun tidbits, Lego Star Wars is as much of a chore as it is a game. For a franchise with so much appeal, it manages to alienate the player with a dire attempt at sustaining its shelf life.