10 Video Games Probably Made Out Of Spite
When games exist because the developer has a bone to pick.
While there's absolutely no denying that most video games are developed primarily to make money, there's more often than not some sort of underlying artistic spark coming from a genuine place of creativity.
Developers generally want you to enjoy their games or be emotionally moved by them, but sometimes games come to market for altogether more cynical reasons - out of good old-fashioned spite, even.
These 10 video games were all produced not purely through artistic inspiration but a rage-driven desire to prove their many detractors and enemies wrong.
From battling the press and vocal players to even previous employers, the developers behind these games had gigantic chips on their shoulders, as they attempted to enact the best revenge by releasing a game that stuck two fingers up at all their detractors.
In some cases this fury led to a genuinely innovative or entertaining piece of work, but in many examples the end result was overly clouded by the bile-induced nature of its creation.
And so, spite alone rarely makes a good game, but if it's backed by a great idea it can prove to be sufficiently compelling motivation...
10. Duke Nukem Forever
When Duke Nukem Forever was announced back in 1997 - just a year after the release of the acclaimed, iconic Duke Nukem 3D - nobody would've ever dubbed it a project greenlit out of spite.
But as the years wore on and the game's development became increasingly strained, with various unrelated spin-off Duke titles coming and going, Duke Nukem Forever became the laughing stock of the gaming industry.
With the games press dubbing it "Duke Nukem Taking Forever" following numerous delays, developers 3D Realms responded by declaring in 2001 that it would be released "when it's done."
For most of the next decade, players and journalists alike assumed the game would never come out, while also questioning whether Duke Nukem as a character could hold up in an increasingly progressive, sexism-averse society.
The intense doubt surrounding the game's release was exacerbated by the downsizing of the original dev team in 2009, and in the very same year publisher Take-Two Interactive filed a lawsuit against 3D Realms for failing to deliver a complete build of the game.
But in 2010 it was confirmed that the game was indeed in development as a co-production between Triptych Games, Gearbox Software, and Piranha Games.
Duke Nukem Forever was finally released in the summer of 2011 to unsurprisingly negative reviews - citing both its dated gameplay and now-unappealing protagonist - while sales were just half of Take-Two's expectations.
Needless to say, the game was laboured over for 15 years, and it's easy to appreciate that the pervasive mockery surrounding the project only further encouraged 3D Realms to keep pushing the outdated, flagrantly bigoted boulder up the hill.