10 Video Games Ruined By Absolutely Terrible Controls

1. Star Fox Zero

Super Mario Sunshine
Nintendo

Star Fox Zero was the game all Star Fox fans wanted. A return to the largely on-rails nature of Nintendo 64's Lylat Wars. A simple game in which you pilot Fox McCloud's Arwing, blasting Andross's armies out of the sky while Peppy, Falco and Slippy throw out witty quips.

On paper, it all sounds so good. So what could possibly go wrong?

Wait... the Wii U game pad displays a first-person view from the cockpit? Well, okay, it's a bit different but it can just be ignored, right? Huh? You've got to use gyro controls to aim the reticle? And there are multiple sections that require you to look between the TV and gamepad?

Oh...okay...

Star Fox Zero is disorientating. That's it's main problem. Attempting to control the Arwing in one direction while aiming the reticle independently using gyro controls, all while keeping an eye on the cockpit view for more precise strikes just isn't very fun. It's too much faff in a game that was supposed to be designed in the style of a classic arcade shooter.

The intention might be noble, but when functionality outweighs fun, it's time to move on.

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Which games' control schemes made you run for the hills? Let us know in the comments!

Contributor
Contributor

Commonly found reading, sitting firmly in a seat at the cinema (bottle of water and a Freddo bar, please) or listening to the Mountain Goats.