10 Video Games Ruined By One Dumb Decision
4. The Atrocious Matchmaking System - Tom Clancy's Ghost Recon Breakpoint
The recently released Ghost Recon Breakpoint is not a good game. Like, at all.
But its generic mission structure and pathetically lazy story could've been forgiven if the central multiplayer looter shooter loop were much fun at all.
And though there was plenty of potential for a Division 2-esque reinvention of the Ghost Recon franchise, Breakpoint's promise is totally derailed by an abominably awful matchmaking system.
The Division 2's greatest strength, arguably, is how easy it is to find a group of random players to help tackle your next story mission or just goof around in the wild.
Breakpoint clearly should've just replicated that formula, but instead, it bafflingly doesn't even include the ability to matchmake for specific story missions, instead randomly throwing you into whatever mission your party leader is currently up to.
This hilariously results in players being able to effectively "beat" the game within literally minutes of co-op play opening up...whether they want to or not.
It's an embarrassing, bizarre oversight, and the game's true unforgivable misstep, because it totally obliterates the otherwise rock solid gunplay.