Video game franchises are the products of intense labor by
teams of designers and programmers operating under an insane amount
of pressure to deliver a releasable game in time for the next holiday season.
Having to endure such a time crunch has often resulted in game creators taking
shortcuts, and one of the
most common methods is to just recycle what the last game in the series did and
hope nobody notices.
This isn’t so much a sign of laziness as it is of an
overworked, undervalued workforce, but it’s still fun to rag on what appears to
be a lack of creativity. This act of repetition has gone on so long that it has
become the backbone of some of our favorite franchises, even if it means we’re
paying for multiple installments just to do the same things over and over again.
But just because something is repetitive or redundant doesn't mean that a game is bad. Sometimes, a game is just so good that its sequel doesn't have a lot of new heights to elevate the series to. And sometimes, that's even what people want.