10 Video Games So Bad They Apologised

5. Fallout 76

fallout 76
Bethesda

Like Cyberpunk 2077, Bethesda’s 2018 successor to Fallout 4 (and their first online multiplayer entry into the series) was an incendiary juxtaposition of expectations vs. reality. In this case, however, Fallout 76 promised even less and delivered almost nothing.

Marred by a lack of game modes, human NPCs, performance stability, compelling storylines, and worthwhile rewards, it was a gigantic letdown (to put it lightly).

Adding insult to injury, the Power Armor special edition deceitfully swapped its marketed canvas duffel bag for a cheap nylon one. Customers were angry, and Bethesda’s subsequent offer of 500 in-game atoms wasn’t fair reimbursement. Also, the Nuka Dark Rum tie-in was just as misleading and disappointing.

Obviously, Executive Producer Todd Howard had to atone for the title’s sins, and in a March 2021 chat between Xbox and Bethesda executives, he did. Specifically, he surmised: “When that game launched, the litany of issues we had, and we let a lot of people down, and, well, there was very little we didn't screw up, honestly.”

Plus, he lamented not doing a free beta beforehand “for every Fallout 4 player” to see what Bethesda was “really dealing with.”

Yeah, Todd, we regret that, too.

In this post: 
Fallout 76
 
First Posted On: 
Contributor
Contributor

Hey there! Outside of WhatCulture, I'm a former editor at PopMatters and a contributor to Kerrang!, Consequence, PROG, Metal Injection, Loudwire, and more. I've written books about Jethro Tull, Opeth, and Dream Theater and I run a creative arts journal called The Bookends Review. Oh, and I live in Philadelphia and teach academic/creative writing courses at a few colleges/universities.