10 Video Games That Aged Badly For Surprising Reasons

5. It Was Basically An Interactive Slideshow - Myst

Goldeneye 007
Brøderbund

Myst was once the game that epitomized beauty and simplicity in games – well, maybe not simplicity if you were tone-deaf and trying to solve that musical puzzle, like me. Arguably a precursor to the modern 'walking simulation' along the likes of Dear Esther, Gone Home, The Stanley Parable, and Firewatch.

Myst forced players to walk around an island and teleport to other areas and solve puzzles to unlock pages from missing books. Each location was comprised of pre-rendered, still images. While cutting edge for computer graphics at the time, nowadays it seems so inflexible and underwhelming.

If we're going to play a walking simulator, we at least want to be look around and, you know, walk. Compared to modern walking simulators, classic Myst just seems like a slideshow of someone else's vacation. "And next I jumped into this book and whoo-boy I was on a pirate ship!"

Yeah, yeah, we get it - it looks like it was great fun. But we don't want to see the visions of fun had, we want to have the fun ourselves. We want to look around and see the architecture and flora of the realm.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.