10 Video Games That Are Definitely Art

3. Proteus

Those who lumber Proteus with the argument that it €œisn't really a game€ are missing out. Ed Key and David Kanaga's rich, colourful world is like a video game designed by Mark Rothko: the landscape you direct your character around in the first person is recognisable as an island, but everything is rendered in vivid blocks of colour, minus any €œrealistic€ details. Whilst most games have an objective, and ways of completing said objective €“ usually by solving puzzles and/or killing everything in sight €“ Proteus...doesn't. There's no narrative, no built-in force driving you to play it. You wash up on randomly generated island, with wildlife and day/night cycles. You walk around. It's more of a meditative experience, which is where the Rothko comparison comes in again. The artist's paintings €“ simply blocks of colour on a canvas €“ are supposed to be surveyed for a long time, discovering patterns in the way the paint has been set down, or simply letting the piece wash over you. Proteus is a game that washes over you, in the best way.
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Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/