10 Video Games That Contradict Their Own Message

7. Easily Killing People - Tomb Raider (2013)

TOMB RAIDER REBOOT 2013 DISSONANCE
Crystal Dynamics

One of the most controversial scenes in the reboot of Tomb Raider back in 2013 was the infamous scene where a man captures Lara, who narrowly escapes from what was heavily implied to be an attempted sexual assault. In order to escape, Lara is forced to kill the man, which she almost breaks down completely over because she's an archaeology student who had never been in a real fight, let alone ever taken a life.

Then the cutscene ends and the game gives you back control and suddenly you're gunning down bad guys left and right, stabbing them in the neck with arrows, performing several perfect jumps across ledges hundreds of feet in the air, and God only knows what else.

This isn't a meaningless nitpick made only by sad regressive morons like, say, whining about Rey using the force so easily in The Force Awakens. The Force isn't supposed to be a defined thing. Meanwhile gunfights and parkour and all the rest ARE. Especially when the game's story goes out of its way to make the main heroine out to be as inexperienced as possible.

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?