10 Video Games That Didn't Go FAR ENOUGH
9. Shadow Of The Tomb Raider
Shadow of the Tomb Raider is the conclusion to the superb Survivor Trilogy that explores Lara Croft in her early years. The events of all three games shape her for future adventures, and as the series goes on, she becomes a more proficient explorer.
2013's Tomb Raider shows the character is a survivor and its sequel, Rise of the Tomb Raider, demonstrates that she's becoming resourceful in the harsh wilderness. Shadow of the Tomb Raider promised a new side of Lara Croft, one that is an effective and unapologetic killer.
In reality, the final chapter of the trilogy felt half-hearted.
The most popular criticism of Shadow of the Tomb Raider is that is didn't offer anything new. It felt like just another game in the series, and with a mediocre story balanced by gorgeous environments, it didn't bring the darker tone that was promised.
There's a glimpse f hope in the game's latter stages, as Lara is faced with overcoming a barrage of Trinity's forces and does so in brutal fashion. However, when the scene ends, she reverts back to the somewhat boring character she has been throughout the game.
There is so much potential for the character that Crystal Dynamics created, but Shadow of the Tomb Raider didn't take advantage of it.